Tuesday, January 3, 2012

Samsung SGH-E250 Jad requirements

rofiles MIDP-2.0 MIDP-1.0Configuration CLDC-1.1 JTWI version null
Screen resolution (Canvas) 128x160 Color screen Yes65536 colors
Touch screen or mouse (hasPointerEvents()) No
Stylus motion events (HasPointerMotionEvents()) No
Double buffered screen Yes
Options
Send / Receive SMS by Java (WMA JSR-120) No
Mobile Media API Version (MMA JSR-135) 1.1
MMA can take photos No
A midlet can use Bluetooth (JSR-82) Yes
Supports 3D graphics (JSR-184) No
Geographical positioning with Java (Location API JSR-179) null
Memory
Size of heap (RAM) 900KB
Maximum memory granted to TastePhone 618KB [616…632]
Growing memory No
Free heap at startup 619KB [613…651]
Free Flash memory (RMS) 1954KB [95…3831]

Region
Africa
Europe
Country
Reunion
Tunisia
Belgium
France
United Kingdom
Operator Country
SFR RéunionReunion
TuntelTnTunisia
MobistarBelgium
Orange France
T-MobileUnited Kingdom

Performance
Performance 763.8050
Java virtual processor speed 47.1MHz [47…48.1]
As fast as a PIII (without Java compiler) at 855.1MHz [846…865.8]
Computation performance 540 [461…570]
Memory read speed 22366KB/s [21578…22553]
Memory write speed 22395KB/s [21682…22588]
Memory copy speed with arraycopy() 97610KB/s [95099…99870]
Miscellaneous
Midlet can run in background Yes
Auto-repeat held down key (HasRepeatEvents()) No

video.snapshot.encodings
jpeg
null


"User Agent" used for jad filePlatform ("microedition.platform") Number of benchmark results
SAMSUNG-SGH-E250/1.0 Profile/MIDP-2.0 Configuration/CLDC-1.1 UP.Browser/6.2.3.3.c.1.101 (GUI) MMP/2.0j2me 36
SAMSUNG-SGH-E250/E250DBOGH4 Profile/MIDP-2.0 Configuration/CLDC-1.1 UP.Browser/6.2.3.3.c.1.101 (GUI) MMP/2.0 j2me1


Language asked by the user LocaleEncoding Time zone
enen-GBISO-8859-1 GMT+00:00
enen-US ISO-8859-1UTC
fren-US ISO-8859-1UTC


Names of the keys provided by the telephone
LEFT RIGHTUP DOWNFIRE GAME_AGAME_B GAME_CGAME_D Locale
LEFTRIGHTUP DOWNSELECT79* #en-GB
LEFT RIGHTUPDOWNSELECT7 9*#en-US


Codes allotted to each key
1 23 45 67 89 0* #
GAME_AUPGAME_B LEFTFIRERIGHTGAME_CDOWN GAME_DNot usedGAME_CGAME_D

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